Saturday, June 20, 2009

Affliction Warlocks - Why go Affliction!

Many a time, people ask me why I choose the most difficult of all specs, Affliction. The decision to do this came from countless trials of all the other aspects of Warlock, and found it to be the most DPS heavy.

Heres a list of its advantages -

  • DoTs. Plain and simple this is the DPS bringer in our arsenal. With a good spell rotation (no DoT clipping!) you will see that even tho we don't do good "burst" damage, we make up for it in longer fights. They can crit now as well, making them even more deadly.
  • Instant cast. Our curses are all instant. With shadow embrace, we can also get instant shadow bolts.
  • Mana. We still use it, but not as often as a Destro lock will burn thru it.
  • Damage. If done correctly, we are topping Damage Done meters by a pretty good percentage. We are slow to start, but in the length of a fight, you will see how we do.
  • Less shard managment needed. Unlike our brother specs of Demon and Destro, our shard useage is minimal at best. Initial demon summoning, a soul shatter here and there, and other "novelty" spells. In a fight a shard spell is hardly used..one less thing to worry about.
  • Self healing. Yep..we have Siphon Life (part of Corruption now if specced with it), Haunt (heals when its run its course). as well as Death Coil as an "emergency" heal.

Now theres always the downsides. WAY less Stamina than Demonology for one. We're the squishiest of all the specs. We are also pretty useless on short fights. I usually use these to top off my shards. A lot of mobs (especially in Ulduar) are immune to drain life spells. No advanced soul or life stones...ours are weakest. But those are all part of the game..you can't have all good without some bad, otherwise there wouldn't be any variation in the classes on this class.

As with everything else, in the end it comes down to what YOU feel is best, and what you have the most fun playing. This is a game, and never forget that.


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